3D-Coat マニュアル 全章

3D-Coat マニュアル 4 章 SECTION 1 1.5 ハードサーフェスのためのヒント

1.5 Tips for Hard SurfacesGenerally speaking, a hard surfaced model will not be animated in an “organic” fashion, but, if at all, will be animated along discreet “part” lines of construction, (like a robot arm or leg, for example).Even mor…

3D-Coat マニュアル 4 章 SECTION 1 1.4 Automatic UV’s

1.4 Automatic UV’sIf you choose one of the more extremely automated options for AUTOPO, (“AUTOPO for Per-pixel”, for example), be aware that 3D-Coat will mark and “Unwrap” your mesh in its own automatic way. This can often work out well, p…

3D-Coat マニュアル 4 章 SECTION 1 1.3 Flow Guides

1.3 Flow GuidesWhen no guides are placed by the user, AUTOPO usually produces good polygon flow throughout the resulting mesh, with no unwanted twisting. (Facial topology being the exception).However, adding guides which do not reach far en…

3D-Coat マニュアル 4 章 SECTION 1 1.2 Density Shading

1.2 Density ShadingIn models where you desire more polygonal density (for displacement purposes), 3D-Coat allows you to designate these areas with a “mask”. You can paint these regions with freehand Brush Tools, or you can make more precis…

3D-Coat マニュアル 4 章 SECTION 1 1.1 Opening Dialog

1.1 Opening Dialog Automatic Topology or AUTOPO lets you begin the process of creating new topology with a minimum of tools. You can determine much of the final result by properly using the settings found in the opening dialog box.Intermedi…

3D-Coat マニュアル 4 章 SECTION 1 AUTOPO

AUTOPO (Automatic Topology)DENSITY AND GUIDES1.Opening Dialog2.Density Shading3.Flow Guides4.Automatic UV’s5.Tips for Hard SurfacesWe were first in bringing you the most accurate and efficient automatic routines for adding usable Topology to…

3D-Coat マニュアル 4 章 AUTOPO

Automatic Topology Creation. This revised and improved function now produces very accurate, contour following topology automatically - that works equally well for both organic and mechanical shapes. 自動トポロジ作成 この改訂され改善された…

3D-Coat マニュアル 1 章 SECTION 3 1.6 ペンタブレットを使う

1.6 Using a Pen Tablet3D-Coat has been designed to work well with either a Mouse or a Graphics Tablet (Wacom). A general overview of working with each input device would reveal that working with a Mouse allows for more precision - especial…

3D-Coat マニュアル 1 章 SECTION 3 1.5 Brush Drop-Down

1.5 Brush Drop-DownMenu Refresh brush preview: Refreshes the Brush alpha icon.Brush Settings: Opens the “Brush Options” panel.Add new folder: Allows you to choose a pre-defined folder of Brush alpha shapes to be added to the “Folder” list.A…

3D-Coat マニュアル 1 章 SECTION 3 1.4 Brush Options Panel

1.4 Brush Options PanelAt the top of the panel is a preview of the Brush alpha shape followed by a series of behavior controls.Brush rotation: This sets the initial orientation of the alpha at the beginning of the stroke.Zero pressure radi…

3D-Coat マニュアル 1 章 SECTION 3 1.3 “E” Panel Brush Settings

1.3 “E” Panel Brush Settings3D-Coat’s Brushes can be applied with an ordinary mouse, or with the enhanced behavior of a graphic tablet. Several Brush modes exist in the “E” Panel to help control the application of Brush strokes - as well a…

3D-Coat マニュアル 1 章 SECTION 3 1.2 ブラシ (Brush Alphas)

1.2 Brush Alphas3D-Coat’s Brushes can be given a “profile” by means of the Brush Alpha Panel. These are default or custom made greyscale “height maps” which affect both the depth of the Brush application, but the shape of the “bristles”, as…

3D-Coat マニュアル 1 章 SECTION 3 1.1 ブラシ設定(マウスコントロール)

1.1 Brush Settings (Mouse Controls)In general, in all Rooms, Brush behavior and control is standardized. 3D-Coat has provided a very fast, responsive and intuitive set of gestures which the mouse or stylus can utilize to apply many Brush a…

3D-Coat マニュアル 1 章 SECTION 3 ブラシとそのオプション

Brushes & Their OptionsGENERAL USAGE1.Brush Settings (Mouse Controls)2.Brush Alphas3.“E” Panel Brush Settings4.Brush Options Panel5.Brush Drop-Down Menu6.Using a Pen TabletMany of 3D-Coats functions are implemented with a familiar “Brush” …

3D-Coat マニュアル 1 章 SECTION 2 1.5 ペンタブレットを使う

1.5 Using a Pen TabletNavigation within the 3D Viewport is also really intuitive and convenient when using a Stylus:+Tap and Drag outside the model (in empty space) to rotate the Camera view.Tap and Drag right or left with the “Right Mouse…

3D-Coat マニュアル 1 章 SECTION 2 1.4 表示パネル の アイコン

1.4 View Panel IconsThe Navigation panel is located on the top right corner of the viewport. This panel gives you access to the viewport navigation functions, all of the Camera settings and focus functions and viewport light positioning an…

3D-Coat マニュアル 1 章 SECTION 2 1.3 Reference images / 参照画像

1.3 Reference ImagesThere are 2 different kinds of Backgrounds: those which simply fill the background of the 3D viewport, (and stretch to fill, if needed) - and those that are set up manually for use as sculpting or painting reference image…

3D-Coat マニュアル 1 章 SECTION 2 1.2 [Camera] / カメラ 設定(ドロップ ダウン メニュー)

1.2 Camera Settings (Drop-Down Menu)When clicking on the “Camera” drop down arrow located at the upper right side of the interface, the following options become available:Custom navigation: Choose between 3 styles of navigation - 3D-Coat, …

3D-Coat マニュアル 1 章 SECTION 2 1.1 Defaults

1.1 DefaultsCommon across all Rooms are the default methods of viewing your scene and individual models in the 3D Viewport. Since nearly all input devices use “mouse” navigation as a base for defining usage - let’s start with that:1. When n…

3D-Coat マニュアル 1 章 SECTION 2 カメラ と ナビゲーション

Cameras & NavigationGESTURES & CONVENTIONS &1.Defaults2.Camera Settings3.Reference Images4.View Panel Icons5.Using a Pen Tablet3D-Coat has a very intuitive and extensive set of Mouse Gestures and keyboard shortcuts which help you view your…

3D-Coat マニュアル 1 章 SECTION 1 1.6 Render ( レンダー ) Room

1.6 The Render RoomThis Room allows you to test your model and its textures in an environment much closer to a 3rd party rendering environment - and to create animated “Turntables” and “Fly-throughs” of your model and scene.You can add mul…

3D-Coat マニュアル 1 章 SECTION 1 1.5 Paint ( ペイント ) Room

1.5 The Paint RoomLike a 3D version of Photoshop, 3D-Coat’s Paint Room makes creating detailed textures for your models extremely fast and fun.Maximizing productivity, The Paint Room allows you to create 3 or 4 kinds of textures, simultane…

3D-Coat マニュアル 1 章 SECTION 1 1.4 UV Room

1.4 The UV RoomOnce you have finalized your topology and are ready to start texturing your model (by “Merging” your mesh into the Paint Room) - the “UV Room” becomes available with a full arsenal of tools for modifying your “UV Maps”, thems…

3D-Coat マニュアル 1 章 SECTION 1 1.3 Tweak ( 調整 ) Room

1.3 The Tweak RoomThis Room is often overlooked and underused, yet it possesses some of the most simple and powerful means to create “after the fact” mesh modifications, model poses and morph targets. All the changes you make here can occur…

3D-Coat マニュアル 1 章 SECTION 1 1.2 Retopo ( リトポ ) Room

1.2 The Retopo RoomAll Topology creation and modification tools and functions can be found in this Room. Whether you are fine tuning topology created automatically with 3D-Coat’s AUTOPO routines, creating your model topology from scratch - o…

3D-Coat マニュアル 1 章 SECTION 1 1.1 Sculpt ( ボクセル ) Room

1.1 The Voxel RoomProbably the most unique set of tools and functions found in the 3D sculpting venue reside in this “Room”. Nicely divided from other portions of the 3DCoat environment - The Voxel Room contains a set of tools and function…

3D-Coat マニュアル 1 章 SECTION 1 The Rooms

ROOM FUNCTIONALITY 1.Voxel Room 2.Retopo Room 3.Tweak Room 4.UV Room 5.Paint Room 6.Render Room The Rooms3D-Coat is full of deep functionality. Having a large selection of tools, commands, functions and workflows, 3D-Coat is structured into…

3D-Coat マニュアル 1 章 TOUR 

3D-Coat Version 4 represents a substantial upgrade to the application and in many cases a total re-write of existing functions, as well as the introduction of a number of innovative new features. The interface has changed and new customiza…

3D-Coat 4.0 公式マニュアル 日本語(機械翻訳) - - - - 目次

1 章 TOUR 1 章 SECTION 1 The Rooms 1 章 SECTION 1 1.1 Sculpts ( ボクセル ) Room 1 章 SECTION 1 1.2 Retopo ( リトポ ) Room 1 章 SECTION 1 1.3 Tweak ( 調整 ) Room 1 章 SECTION 1 1.4 UV Room 1 章 SECTION 1 1.5 Paint ( ペイント ) Room 1 章 SEC…