3D-Coat マニュアル 4 章 AUTOPO

3D-Coat マニュアル 4 章 SECTION 1 1.5 ハードサーフェスのためのヒント

1.5 Tips for Hard SurfacesGenerally speaking, a hard surfaced model will not be animated in an “organic” fashion, but, if at all, will be animated along discreet “part” lines of construction, (like a robot arm or leg, for example).Even mor…

3D-Coat マニュアル 4 章 SECTION 1 1.4 Automatic UV’s

1.4 Automatic UV’sIf you choose one of the more extremely automated options for AUTOPO, (“AUTOPO for Per-pixel”, for example), be aware that 3D-Coat will mark and “Unwrap” your mesh in its own automatic way. This can often work out well, p…

3D-Coat マニュアル 4 章 SECTION 1 1.3 Flow Guides

1.3 Flow GuidesWhen no guides are placed by the user, AUTOPO usually produces good polygon flow throughout the resulting mesh, with no unwanted twisting. (Facial topology being the exception).However, adding guides which do not reach far en…

3D-Coat マニュアル 4 章 SECTION 1 1.2 Density Shading

1.2 Density ShadingIn models where you desire more polygonal density (for displacement purposes), 3D-Coat allows you to designate these areas with a “mask”. You can paint these regions with freehand Brush Tools, or you can make more precis…

3D-Coat マニュアル 4 章 SECTION 1 1.1 Opening Dialog

1.1 Opening Dialog Automatic Topology or AUTOPO lets you begin the process of creating new topology with a minimum of tools. You can determine much of the final result by properly using the settings found in the opening dialog box.Intermedi…

3D-Coat マニュアル 4 章 SECTION 1 AUTOPO

AUTOPO (Automatic Topology)DENSITY AND GUIDES1.Opening Dialog2.Density Shading3.Flow Guides4.Automatic UV’s5.Tips for Hard SurfacesWe were first in bringing you the most accurate and efficient automatic routines for adding usable Topology to…

3D-Coat マニュアル 4 章 AUTOPO

Automatic Topology Creation. This revised and improved function now produces very accurate, contour following topology automatically - that works equally well for both organic and mechanical shapes. 自動トポロジ作成 この改訂され改善された…