3D-Coat マニュアル 全章

3D-Coat マニュアル 8 章 SECTION 2 1.7 Paint Room Tools (1)

1.7 Paint Room ToolsIn the “Paint Room” you have access to a comprehensive set of painting, texturing, adjustment and texture transformation tools. These tools are located in the left side panel. You can also press the “Spacebar” for quick…

3D-Coat マニュアル 8 章 SECTION 2 1.1 Primary Painting Parameters ー 1.6 Custom Color Palettes

1.1 Primary Painting ParametersPainting with Color When no material is selected, you can paint with basic color or randomly with the 2 colors chosen from the main Color Swatches. You can also paint with a random blend of colors, chosen bet…

3D-Coat マニュアル 8 章 SECTION 2 Painting Params & Tools

Painting Params & ToolsOVERVIEW & SPECIFICS1.Primary Painting Parameters2.Painting with Materials3.Painting Shortcuts4.The Color Picker5.The Color Image Window6.Custom Color Palettes7.Paint Room Tools8.Paint Room Layers9.More on Ptex Paint…

3D-Coat マニュアル 8 章 SECTION 1 1.1「解像度」の異なる形式 ー 1.5 Texture Baking Panel

1.1 Different Forms of “Resolution”Within 3D-Coat, resolution can be summarized by the terms, “Perceived Resolution”, “Actual Resolution”, “Viewport Resolution” and “Export Resolution”.Perceived ResolutionAmong those who produce 3D content …

3D-Coat マニュアル 8 章 SECTION 1 概要 と モード

Overview & ModesCONSIDERATIONS & ADVANTAGES1.Different Forms of “Resolution”2.Micro-Vertex Painting (Deep Displacement)3.Per-Pixel Painting4.Ptex Painting5.Texture Baking Panel概要とモード検討事項および利点1.「解像度」の異なる形式2.Micro-Ve…

3D-Coat マニュアル 8 章 Texture Painting

Texture PaintingPaint textures at breakneck speeds. Using 3DC Materials or colors and values - paint up to 3 texture channels simultaneously (Diffuse, Displacement, Specular). Take advantage of Alpha functions, repetitive Strips and comple…

3D-Coat マニュアル 7 章 SECTION 1 1.1 移動 ー 1.10 スムース

The Tweak Room tools represent a basic, but powerful means to perform both major and minor alterations to an existing “Merged” Retopo mesh. All modifications take place without adding any new topology.Use the Brushes and Alphas along with a…

3D-Coat マニュアル 7 章 SECTION 1 調整

TWEAKINGModifying & MorphsTHE TOOLSET1.Move2.Select / Move3.Drag Points4.Draw5.Collapse6.Expand7.Shift8.Smudge9.Flatten10. SmoothUse these tools to make larger mesh adjustments, after all of your other modeling and texturing steps have bee…

3D-Coat マニュアル 7 章 調整

TweakingSometimes it is necessary to modify models in some more extreme ways, without changing the underlying topology - Poses, extreme body changes and morphs, to name a few. This is where the Tweak Room comes into play.調整基本的なトポロ…

3D-Coat マニュアル 6 章 SECTION 1 1.8 Sample UV Workflow

1.8 Sample UV Workflow (David Schoneveld)1. Import your object2. Switch to the UV room(optional) clear seams and start from scratch if its something that's not been UV'ed before or if its something that's been edited too much to keep the se…

3D-Coat マニュアル 6 章 SECTION 1 1.7 テクスチャ メニュー

1.7 Textures MenuImport: Choose from the list, at left, which sort of texture you wish to import.Export: Choose from the list, at left, which sort of texture you wish to export for use in 3rd party applications.Also, add further refinement …

3D-Coat マニュアル 6 章 SECTION 1 1.6 UV プレビューウィンドウ

1.6 UV Preview WindowInside of the UV preview window you can also manipulate your UV islands & more, directly. By clicking the LMB on an island, you’ll then see a manipulator gizmo. Selected islands will then highlight all edges of it’s re…

3D-Coat マニュアル 6 章 SECTION 1 1.5 ツールパラメータ

1.5 Tool ParametersPanel Located near the top of the interface, this panel includes the functions needed to select every type of component from your UV Map (vertices, edges, faces & islands) for manipulation with the UV gizmo.This panel al…

3D-Coat マニュアル 6 章 SECTION 1 1.4 選択を

1.4 SelectedClear: Clears the selection.Invert: inverts the selection.Rotate CW: This will rotate the selected island clock-wise.Rotate CCW: This will rotate the selected island counter clock-wise.Flip U: This will flip the U of the UV map.…

3D-Coat マニュアル 6 章 SECTION 1 1.3 ツールと機能 - コマンド

1.3 Tools & Functions - CommandsClear clusters: Clears all UV clusters (also called UV islands) and seams.Clear seams: Clears only the seams of the current mesh.Auto seams: This function is mostly selfexplanatory. It will essentially creat…

3D-Coat マニュアル 6 章 SECTION 1 1.2 ツールと機能 - モード

1.2 Tools & Functions - ModesAdd clusters: Click the LMB to add a cluster center directly on a polygon face. Clicking again on the same face will remove it. This tool lets you “mark” a seam without actually marking it as one, allowing for …

3D-Coat マニュアル 6 章 SECTION 1 1.1 リトポルーム & UVルーム

1.1 Retopo Room & UV RoomMany 3D specialists use only those parts of 3D-Coat which help them do very specific jobs - like creating UV Maps or new topology. 3D-Coat’s UV Room provides a very powerful set of specific tools for performing every…

3D-Coat マニュアル 6 章 SECTION 1 UV Mapping

UV Tools & ProcessesTHE TOOLS1.Retopo Room & UV Room2.Tools & Functions - Modes3.Tools & Functions - Commands4.Tools & Functions - Selections5.Tool Parameters Panel6.UV Preview Window7.Textures Menu8.Sample UV WorkflowThe UV Room is a dupli…

3D-Coat マニュアル 6 章 UV Mapping

UV MappingVery fast and flexible - our tool set gives you the most accurate and comprehensive mapping techniques. Those who wish to produce templates for real world models can also use “un-stretched” versions of maps to produce accurate co…

3D-Coat マニュアル 5 章 SECTION 1 1.9 テクスチャベーキングツール

1.9 The Texture Baking ToolWhen you have the need to bake the Textures you have created for the current Retopo Mesh onto a similar Saved Mesh (having different topology), you can do this with the Texture Baking Tool and Dialog.Just specify…

3D-Coat マニュアル 5 章 SECTION 1 1.8 リトポメニュー

1.8 The Retopo MenuOf course any good tool has more to it then meets the eye. The retopology tools are no exception. You can find the menu in the top tool bar, under Retopo. Below arelisted all of the functions in this menu.Import retopo me…

3D-Coat マニュアル 5 章 SECTION 1 1.7 リトポロジーグループ

1.7 Retopology Groups3D-Coat has a Layer system for retopologizing meshes. This makes it easier to retopologize your meshes with problem areas and to have multiple retopology versions of the same object. Much like all the other Layer tabs …

3D-Coat マニュアル 5 章 SECTION 1 1.6 コマンド (Commands)

1.6 CommandsImport: Imports a mesh which you can use as a basis for a new topological arrangement, or to be modified with Retopo tools.Export: This lets you export your retopologized mesh in .OBJ, .LWO, .STL and .PLY formats.Snap: This snap…

3D-Coat マニュアル 5 章 SECTION 1 1.5 UV (UV Tools)

1.5 UV ToolsThese tools essentially provide those functions which allow you to mark seams for the “Unwrapping” process:Mark seams: Let’s you mark a discontiguous set of connected edges.Edge loops: Selects and marks contiguous edge loops on…

3D-Coat マニュアル 5 章 SECTION 1 1.4 調整 (Tweak Tools)

1.4 Tweak ToolsDelete Polygons: Hover the mouse cursor over a polygon until it highlights and “LeftClick” to delete it.Delete Edges: Hover the mouse cursor over an edge until it highlights and “Left-Click” to delete it.Collapse: Hover the …

3D-Coat マニュアル 5 章 SECTION 1 1.3 ベーシック (Basic Tools)

1.3 Basic ToolsAdd/split: This tool lets you simply add edges by pointing and clicking in the location you would like to add the edge.Select: This tool has three primary modes, allowing you to select Points, Edges and Polygons.Select Path:…

3D-Coat マニュアル 5 章 SECTION 1 1.2 一般的なリトポ

1.2 General RetopoWorkflows When one needs to create or modify topology, it is usually due to one of the following cases:1. A model exists which already has a topological arrangement that needs to be modified.2. A model exists which has topo…

3D-Coat マニュアル 5 章 SECTION 1 1.1 全体的な目的と機能

1.1 Overall Purpose & FunctionThe Retopo Room and the UV Room and its functions are tied together, so that whatever topology is created or edited in the Retopo Room is also reflected in the UV Preview - (which will ultimately become the “pe…

3D-Coat マニュアル 5 章 SECTION 1 リトポ (Manual Topology)

MANUAL TOPOLOGYRetopo Tools & FunctionsTHE TOOLSET1.Overall Purpose & Function2.General Retopo Workflows3.Basic Tools4.Tweak Tools5.UV Tools6.Commands7.Retopology Groups8.The Retopo Menu9.The Texture Baking ToolIn the 3D Age of Polygons, to…

3D-Coat マニュアル 5 章 リトポ (Manual Topology)

3D-Coat provides a plethora of tools for constructing custom topology, automating repetitive tasks when possible - giving you the speed you need to get your project done on time.3D-Coat には、カスタムトポロジを構築し、可能な場合は繰り返し…